Chapter 00: Starting Your Rust Quest Project
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For young learners! Begin your Rust adventure by setting up your first Quest App project with `cargo new`, and learn the basics of navigating and editing code.
Welcome, Young Adventurer, to the Teach The Kids (TTK) Rust programming course!
Are you ready to embark on an epic journey to become a code wizard? In this course, we'll work together to build a super cool "Quest App" using a powerful programming language called Rust!
Think of programming like having a superpower that lets you tell computers exactly what to do. With our Quest App, you'll learn how to:
Each chapter is like a new level in our adventure. We'll learn one exciting new thing at a time, making sure you understand all the magic words and spells.
Are you ready to code your first Quest? Let's go!
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For young learners! Begin your Rust adventure by setting up your first Quest App project with `cargo new`, and learn the basics of navigating and editing code.
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For young learners! Learn how to make your Rust program display text on the screen using `println!` and store multiple quests using `Vec` (Vector) for your Quest App.
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For young learners! Learn how your Rust Quest App can read command-line arguments to accept new quest ideas from the user, making your program interactive.
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For young learners! Discover how to persist your Quest App's data by learning to save and load quests from a `quests.txt` file in Rust, ensuring your progress is never lost.
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For young learners! Make your Quest App quests permanent by learning to save newly added quests to a `quests.txt` file in Rust, ensuring your progress is always up-to-date.